Allow transition duration to be lower than a whole second

Aug 19, 2017
Aaron West wrote
In MS5 I could set a transition duration to the 1/10's place of a second (i.e. 0.5 sec), however MS6 appears to only allow whole seconds. Please bring this back! And also please fix the input box as it appears to accept to the 1/100's place but it doesnt actually do it.

This is especially an issue when in a fast paced song and a 1sec transition duration can't keep up.
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9 Answers
Nov 07, 2017
Arlin Sandbulte wrote
I think the latest build of MS6 addresses this, but not completely IMO.
The input box for the transition time behaves a bit oddly when using the keyboard.
And, some transition times below 1 second revert to a cut. For example, I think dissolve-dissolve @ 0.5s actually does a cut instead of a quick 0.5s dissolve.
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Nov 09, 2017
Ben Wagner agent wrote
Arlin,

I am looking into this to see if this is something that can be improved upon. As soon as I hear back from the developers, I will post another response.
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Nov 09, 2017
Ben Wagner agent wrote
Arlin,

Although not 100% sure, the developers seem to think they can correct this. So I have had them reopen the original issue to take a look.
Nov 09, 2017
Arlin Sandbulte wrote
Thanks John!
Mar 11, 2018
Michel Baillargeon wrote
Hi,
We are running the latest version 6.2.70.11234 and are still seeing the same issue. We like the dissolve-dissolve (transition in and transition out) but we can't get it to run quite fast enough. We see that a duration lower than 0.6 seconds results in a cut transition. We hope that this can be fixed in a future version
Thanks!
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Mar 12, 2018
Ben Wagner agent wrote
Michael,

The developers are aware of the limitation and although I can't promise anything yet, hopefully they can provide options lower than 0.6.
Mar 18, 2018
Michel Baillargeon wrote
Thanks!
Apr 06, 2018
Mike Hedman wrote
I was just looking into this as well. it seems anything above .5 seconds works but less than that is a cut. Are there any updates on the status of this?
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Apr 09, 2018
Ben Wagner agent wrote
I still can't make any promises yet, but it is on the list of things for the developers to look into. If they can fix it, it should be addressed in a future update.